Eric J. Moreels
Nov 8, 2002, 02:23 am
<a href="http://x-mencomics.com/xfan/images/games/hcct_mrfantastic.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/hcct_mrfantastict.jpg" align=left alt="Marvel HeroClix: Clobberin' Time Mr. Fantastic figure"></a>On the eve of the release of Clobberin' Time, the first expansion to their Marvel HeroClix Collectible Miniatures Game, WizKids have posted two more previews of figures from the set at their official Web site (http://www.wizkidsgames.com/heroclix/marvel/sneakpeak.asp?cid=37254) in the form of Mr. Fantastic and a Spider-Man with six arms!
Mr. Fantastic, whose figure spans numbers #70-72 in the set of 96, is described as follows:
"The leader of the Fantastic Four, the man with the plan! Mr. Fantastic is the thinking person's hero. He offers a strange mix of offensive, defensive and support powers. Obviously he can tie up opponents with Plasticity and use it to keep his foes immobile. Even tougher enemies don’t cause him too much trouble because he has Toughness or Invulnerability. His damage value is okay, and he has a good range value, but it's the combination of Incapacitate and Outwit lower on the dial that can really mess up any opponent. Use it to soften up and weaken foes for others to take down. On a team - like, say, the Fantastic Four - he really comes into his own."
The new Spider-Man figure, which is a Unique figure numbered #88, is described as follows:
<a href="http://x-mencomics.com/xfan/images/games/hcct_spiderman.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/hcct_spidermant.jpg" align=right alt="Marvel HeroClix: Clobberin' Time Unique Spider-Man figure"></a>"Spider-Man once tried to cure himself and ended up with six arms. Whoops! This version of the character has lower attack and defense values because he's not used to the extra arms, but he boasts consistent Damage all the way down the dial. Earlier in the dial he has Leap/Climb and Incapacitate, so you can use him just like you would his previous versions, but he also has Super Senses to help him avoid blows. His 'spider sense' will help make up for the lower defense. Plus he has a couple of extra helpings of Flurry (for obvious reasons), so get him into close combat and let him do some serious damage. At the end of the dial he gains a couple of clicks of Outwit, so he can pull victory from the jaws of defeat."
Marvel HeroClix: Clobberin' Time is scheduled to street next Wednesday, November 13.
Pre-order Marvel HeroClix: Clobberin' Time online now from X-World Comics and save! (http://x-worldcomics.com/yourvirtualstore/default.asp?shopdisplayproducts.asp?id=314~main)
Mr. Fantastic, whose figure spans numbers #70-72 in the set of 96, is described as follows:
"The leader of the Fantastic Four, the man with the plan! Mr. Fantastic is the thinking person's hero. He offers a strange mix of offensive, defensive and support powers. Obviously he can tie up opponents with Plasticity and use it to keep his foes immobile. Even tougher enemies don’t cause him too much trouble because he has Toughness or Invulnerability. His damage value is okay, and he has a good range value, but it's the combination of Incapacitate and Outwit lower on the dial that can really mess up any opponent. Use it to soften up and weaken foes for others to take down. On a team - like, say, the Fantastic Four - he really comes into his own."
The new Spider-Man figure, which is a Unique figure numbered #88, is described as follows:
<a href="http://x-mencomics.com/xfan/images/games/hcct_spiderman.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/hcct_spidermant.jpg" align=right alt="Marvel HeroClix: Clobberin' Time Unique Spider-Man figure"></a>"Spider-Man once tried to cure himself and ended up with six arms. Whoops! This version of the character has lower attack and defense values because he's not used to the extra arms, but he boasts consistent Damage all the way down the dial. Earlier in the dial he has Leap/Climb and Incapacitate, so you can use him just like you would his previous versions, but he also has Super Senses to help him avoid blows. His 'spider sense' will help make up for the lower defense. Plus he has a couple of extra helpings of Flurry (for obvious reasons), so get him into close combat and let him do some serious damage. At the end of the dial he gains a couple of clicks of Outwit, so he can pull victory from the jaws of defeat."
Marvel HeroClix: Clobberin' Time is scheduled to street next Wednesday, November 13.
Pre-order Marvel HeroClix: Clobberin' Time online now from X-World Comics and save! (http://x-worldcomics.com/yourvirtualstore/default.asp?shopdisplayproducts.asp?id=314~main)