Jim Lemoine
Jan 31, 2002, 12:29 am
{Originally posted on X-Fan v3.1 on 1/26/2002}
<a href="http://x-mencomics.com/xfan/images/covers/xxmsl4.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/covers/xxmsl4t.jpg" align=left alt="XXM: Savage Land #4"></a>Reviewer: Jim Lemoine, darkkelf@earthlink.net
Quick Rating: Poor
Story Title: What Price, Freedom? What Price, Humanity?
The X-Treme team fights a possessed Storm and the Savage Land Mutates as they seek to protect the new homeland of the Saurids.
Written by: Chris Claremont
Pencilled by: Kevin Sharpe
Inked by: Danny Miki
Lettered by: Tom Orzechowski
Colored by: Avalon Studio's Arsia Rozegar
Assistant Editor: Andrew Lis
Editors: Matt Hicks & Mark Powers
Editor-in-Chief: Joe Quesada
President: Bill Jemas
I ended my review of the third issue of this series by saying, "I'm holding out for the last issue, which I hope will bring some closure and explain some of the things that don't make sense. It's not too late to fix this mess." Unfortunately, with the close of the fourth issue, the mess is even bigger.
Issue four ends the X-Treme X-Men: Savage Land mini, a series focusing on... ummm... well... it was promoted by Marvel as focusing on Rogue's quest for the truth about her powers and seizures, but Claremont forgot about that after the first issue. Then in the second issue, the series seemed to be about the Saurids' search for a homeland... but that got resolved in the same issue. I'm not quite sure what the theme of the third issue was, but I can tell you the theme of this final issue: X-Men have really corny dialog.
This mini-series as a whole, as well as the last issue, has been plagued with a general lack of direction, inconsistent art, and story concepts that make no sense. Chris Claremont is a good writer, and you usually get the feeling in his stories that everything is planned out, that there's a clear direction that all of his characters are moving in. It's not often that he seems to be making it up as he goes along, but that's the feeling you get from reading this series. Themes are quickly dreamed up and abandoned, comic-book clichés are used with alarming frequency, and many elements of the story require a heavy suspension of disbelief to enjoy.
This issue opens where the last one left off: with a chilling portrait of Storm emerging from Brainchild's genetic engineering. We're told that Storm has been regressed back down the evolutionary highway to the dawn of her race (which is odd, since she doesn't look anything like people did all the OTHER times super-villains regressed someone to the dawn of the human race). So here we learn that early mankind lacked body hair, used claws and fangs, enjoyed numerous natural piercings, and had cute pointed ears. Oh, and dreadlocks. Of course primitive man had dreadlocks. :rolleyes:
Meanwhile, Sage and Bishop finally arrive at the village with the refugee Saurids, and there is much rejoicing. The sight of his returned teammates makes the Beast confident that the dream of mutant/human coexistence might come true at last. While being oddly irrational for Hank, this isn't as silly as Thunderbird's thought last issue that two races might coexist because Rogue and Hank played soccer - and go read issue #3 if you think I'm making that up!
Suddenly, Storm and the Savage Land Mutates attack the X-Men, and all of the rejoicing humans and saurids strangely disappear. Rogue also seems to notice that everybody's missing, but how they vanished so quickly is never explained. Blinded and disoriented, the invulnerable Rogue crashes into a lake, and the caption tells us that it's "devastating". Funny, I never considered it devastating for a nigh invulnerable superhuman to get wet.
Many more X-Men clichés and general comic-book clichés follow, including some inspiring dialog by Bishop ("The more you blab, the easier it'll be to take you down!"), the usual villain-assumes-the-heroes-are-dead by Amphibius ("Look, a scrap of their uniform! That PROVES I've killed them!"), and the 'death' of Bishop after being hit by too much energy. Obviously, all of the Savage Land Mutates suddenly forgot what Bishop's mutant power was. Or then, maybe Bishop was, as he says, "so deeply unconscious that I appeared to be dead."
Okay, read that quote again and think about it. "I was so deeply unconscious that I appeared to be dead."
Chris, you're a much better writer than this!
As Brainchild torments Rogue in his sanctum, Lupa asks her hypnotized Beast to join the fight against Rogue. At that moment, Hank snaps out of it and attacks Lupa instead. Now, correct me if I'm wrong, but it's seemed pretty clear to me for the past few issues that Hank was under Lupa's control. Now, suddenly, he's not. No explanation, no exposition, just one second he is under her control, the next he isn't.
Fighting the mutated Storm, Hank is bodily thrown into Rogue, and she absorbs his powers, knocks him out, and becomes a combination of the two of them. Then Brainchild smiles as if he had planned it.
Want to know what happens next? Too bad. There's an abrupt scene shift, and when we return to Brainchild's chamber, Hank's just fine and he's no longer merged with Rogue. In other words, the whole scene happens for no reason, and with no explanation.
A couple of pages later, three panels of close-ups of dinosaurs are accompanied by captions informing the reader that the Mutates' enslaved reptiles have broken free and destroyed their opposition. Obviously, a lot can happen in three panels of reptile faces.
In the end, the good guys are victorious, but the communities of humans and saurids in the village still distrust each other. Rogue and the X-Men give them their standard we-all-gotta-work-together motivational speech, and then leave. Way to go, X-Men. Great job of resolving that situation. Okay, kids, hands up if you think we'll come back here later and everyone will be fighting again?
That's how this issue and the mini-series at last mercifully come to an end. After saying so many nasty things about the writing, I sincerely wish I could add a few compliments for the art, at least... but I can't. Throughout this mini, Sharpe's art has bounced back and forth between good and bad, but this issue remained at the negative end of the spectrum. You get the impression that Sharpe was hurried to get the issue done, or that he didn't put as much time into his penciling as he did in the last few issues. Many of the panels, especially toward the end of the book, are drawn sparsely and messily.
X-Treme X-Men: Savage Land is over, and what are we left with? We have a story that probably won't leave much of a mark on the X-Men or their friends after it's done. We have lots of dangling plotlines that will probably never be resolved, like why Rogue was dreaming about the saurids in the first issue. We have a mixed bag of art, and a story filled with inconsistencies and mistakes.
If you're reading this book so that you can decide whether to pick up the individual issues or the undoubtedly-soon-to-come trade paperback, I have some even better advice for you: don't buy either. Altogether, X-Treme X-Men: Savage Land is one of the worst X-Men stories I've read in a long, long time.
ART:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
STORY:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
OVERALL:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xhalf.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
Buy this issue online now from X-World Comics (http://www.x-worldcomics.com/x/bstore/newbooksmain.html) and save!
<a href="http://x-mencomics.com/xfan/images/covers/xxmsl4.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/covers/xxmsl4t.jpg" align=left alt="XXM: Savage Land #4"></a>Reviewer: Jim Lemoine, darkkelf@earthlink.net
Quick Rating: Poor
Story Title: What Price, Freedom? What Price, Humanity?
The X-Treme team fights a possessed Storm and the Savage Land Mutates as they seek to protect the new homeland of the Saurids.
Written by: Chris Claremont
Pencilled by: Kevin Sharpe
Inked by: Danny Miki
Lettered by: Tom Orzechowski
Colored by: Avalon Studio's Arsia Rozegar
Assistant Editor: Andrew Lis
Editors: Matt Hicks & Mark Powers
Editor-in-Chief: Joe Quesada
President: Bill Jemas
I ended my review of the third issue of this series by saying, "I'm holding out for the last issue, which I hope will bring some closure and explain some of the things that don't make sense. It's not too late to fix this mess." Unfortunately, with the close of the fourth issue, the mess is even bigger.
Issue four ends the X-Treme X-Men: Savage Land mini, a series focusing on... ummm... well... it was promoted by Marvel as focusing on Rogue's quest for the truth about her powers and seizures, but Claremont forgot about that after the first issue. Then in the second issue, the series seemed to be about the Saurids' search for a homeland... but that got resolved in the same issue. I'm not quite sure what the theme of the third issue was, but I can tell you the theme of this final issue: X-Men have really corny dialog.
This mini-series as a whole, as well as the last issue, has been plagued with a general lack of direction, inconsistent art, and story concepts that make no sense. Chris Claremont is a good writer, and you usually get the feeling in his stories that everything is planned out, that there's a clear direction that all of his characters are moving in. It's not often that he seems to be making it up as he goes along, but that's the feeling you get from reading this series. Themes are quickly dreamed up and abandoned, comic-book clichés are used with alarming frequency, and many elements of the story require a heavy suspension of disbelief to enjoy.
This issue opens where the last one left off: with a chilling portrait of Storm emerging from Brainchild's genetic engineering. We're told that Storm has been regressed back down the evolutionary highway to the dawn of her race (which is odd, since she doesn't look anything like people did all the OTHER times super-villains regressed someone to the dawn of the human race). So here we learn that early mankind lacked body hair, used claws and fangs, enjoyed numerous natural piercings, and had cute pointed ears. Oh, and dreadlocks. Of course primitive man had dreadlocks. :rolleyes:
Meanwhile, Sage and Bishop finally arrive at the village with the refugee Saurids, and there is much rejoicing. The sight of his returned teammates makes the Beast confident that the dream of mutant/human coexistence might come true at last. While being oddly irrational for Hank, this isn't as silly as Thunderbird's thought last issue that two races might coexist because Rogue and Hank played soccer - and go read issue #3 if you think I'm making that up!
Suddenly, Storm and the Savage Land Mutates attack the X-Men, and all of the rejoicing humans and saurids strangely disappear. Rogue also seems to notice that everybody's missing, but how they vanished so quickly is never explained. Blinded and disoriented, the invulnerable Rogue crashes into a lake, and the caption tells us that it's "devastating". Funny, I never considered it devastating for a nigh invulnerable superhuman to get wet.
Many more X-Men clichés and general comic-book clichés follow, including some inspiring dialog by Bishop ("The more you blab, the easier it'll be to take you down!"), the usual villain-assumes-the-heroes-are-dead by Amphibius ("Look, a scrap of their uniform! That PROVES I've killed them!"), and the 'death' of Bishop after being hit by too much energy. Obviously, all of the Savage Land Mutates suddenly forgot what Bishop's mutant power was. Or then, maybe Bishop was, as he says, "so deeply unconscious that I appeared to be dead."
Okay, read that quote again and think about it. "I was so deeply unconscious that I appeared to be dead."
Chris, you're a much better writer than this!
As Brainchild torments Rogue in his sanctum, Lupa asks her hypnotized Beast to join the fight against Rogue. At that moment, Hank snaps out of it and attacks Lupa instead. Now, correct me if I'm wrong, but it's seemed pretty clear to me for the past few issues that Hank was under Lupa's control. Now, suddenly, he's not. No explanation, no exposition, just one second he is under her control, the next he isn't.
Fighting the mutated Storm, Hank is bodily thrown into Rogue, and she absorbs his powers, knocks him out, and becomes a combination of the two of them. Then Brainchild smiles as if he had planned it.
Want to know what happens next? Too bad. There's an abrupt scene shift, and when we return to Brainchild's chamber, Hank's just fine and he's no longer merged with Rogue. In other words, the whole scene happens for no reason, and with no explanation.
A couple of pages later, three panels of close-ups of dinosaurs are accompanied by captions informing the reader that the Mutates' enslaved reptiles have broken free and destroyed their opposition. Obviously, a lot can happen in three panels of reptile faces.
In the end, the good guys are victorious, but the communities of humans and saurids in the village still distrust each other. Rogue and the X-Men give them their standard we-all-gotta-work-together motivational speech, and then leave. Way to go, X-Men. Great job of resolving that situation. Okay, kids, hands up if you think we'll come back here later and everyone will be fighting again?
That's how this issue and the mini-series at last mercifully come to an end. After saying so many nasty things about the writing, I sincerely wish I could add a few compliments for the art, at least... but I can't. Throughout this mini, Sharpe's art has bounced back and forth between good and bad, but this issue remained at the negative end of the spectrum. You get the impression that Sharpe was hurried to get the issue done, or that he didn't put as much time into his penciling as he did in the last few issues. Many of the panels, especially toward the end of the book, are drawn sparsely and messily.
X-Treme X-Men: Savage Land is over, and what are we left with? We have a story that probably won't leave much of a mark on the X-Men or their friends after it's done. We have lots of dangling plotlines that will probably never be resolved, like why Rogue was dreaming about the saurids in the first issue. We have a mixed bag of art, and a story filled with inconsistencies and mistakes.
If you're reading this book so that you can decide whether to pick up the individual issues or the undoubtedly-soon-to-come trade paperback, I have some even better advice for you: don't buy either. Altogether, X-Treme X-Men: Savage Land is one of the worst X-Men stories I've read in a long, long time.
ART:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
STORY:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
OVERALL:
http://x-mencomics.com/xfan/images/xfull.jpg http://x-mencomics.com/xfan/images/xhalf.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg http://x-mencomics.com/xfan/images/xnone.jpg
Buy this issue online now from X-World Comics (http://www.x-worldcomics.com/x/bstore/newbooksmain.html) and save!