Jon Hancock
Mar 1, 2004, 07:05 pm
<img src="http://x-mencomics.com/xfan/images/headshots/dc/manitouraven.jpg" align=left alt=>Real Name: Manitou Raven
Former Aliases: None
First Appearance: <i>JLA #66</i>
Known Relatives: Dawn (wife)
Group Affiliation: Justice League Elite, Justice League of America III, formerly League of Ancients.
Known Allies: Formerly Tezumak, Gamemnae
Eyes: Black, red pupils
Hair: White
Manitou Raven comes from around 1000BCE in a time that has been labelled the Obsidian Age. He is a native American from a tribe that would one day become the Apache tribe. Little is known of his early life or how he came to be one of the planet's most powerful mages. He met and fell in love with his wife after she set fire to his house and burned it to the ground. He was so impressed with her rebellious nature and defiance that he pursued her.
Manitou was later recruited by Rama Khan and Gamemnae, the rulers of Atlantis, to join a collection of heroes from around the world and from rival societies in forming a multicultural 'League of Ancients.' The purpose of the League was to combat a seven headed hydra that Gamemnae had foretold would come through time and destroy their world. Gamemnae had conjured this to serve her own ends as she knew that the JLA would defeat her plans of world conquest.
Manitou came to the 21st century to fulfil Gamemnae's wishes. Plaguing the JLA'ers dreams and attacking them with flocks of ravens, Manitou, along with Tezumak, tried to destroy the JLA. Luring them away by dissolving himself and Tezumak into leaves, Manitou cast a spell that returned him to his 1004BCE home where he could warn Gamemnae that the JLA had followed them back in time. During the ensuing battle with the JLA, Manitou learnt the truth of Gamemnae's deception.
Convincing the JLA to sacrifice themselves and commit their souls to him, Manitou escaped Gamemnae, who was planning on absorbing all the League of Ancients' souls into her body. Plotting with Aquaman, Manitou set about saving the JLA by returning to the 21st century and reanimating their bodies, enabling them to battle Gamemnae with the contingency JLA. Raven aided the JLA defeating Gamemnae by casting a containment spell around Atlantis whilst the contingency league defeated her. Manitou elected to remain in the 21st century with Dawn and was recommended for JLA membership by Jason Blood.
Manitou and Dawn immersed themselves in 21st century culture. Manitou lowered his age to be closer to Dawn's and the two went to research his history. He visited a reservation casino on his old tribe's land at a place called the 'ground of four fingers'.
Manitou was instrumental in helping the Martian Manhunter remove the curse of the Burning Martian from his sole. It was his magic that allowed himself, the Atom and Major Disaster to enter the spiritual plain where his soul was bound to the Burning Martian and convince him to fight the influence.
Manitou is an incredibly experienced and powerful magician. He wields a variety of different implements in conducting his magic. He possesses a dreamcatcher which keeps history and secrets that others forget. His medicine stick is unbreakable and is a manifestation of his spirit. His headdress sings with ancient knowledge. His hatchet will not pierce the skin of a good man. Manitou has shown an ability to cast spells that reanimate the dead, grow to enormous heights, transfer souls, travel to the soul plane, fire powerful mystic bolts, time travel, summon flocks of ravens and exhibit control over people's emotions.
APPEARANCES:
JLA #66-67, 70, 72-82, 84-90, 94-
Wonder Woman (2nd series) #188
Former Aliases: None
First Appearance: <i>JLA #66</i>
Known Relatives: Dawn (wife)
Group Affiliation: Justice League Elite, Justice League of America III, formerly League of Ancients.
Known Allies: Formerly Tezumak, Gamemnae
Eyes: Black, red pupils
Hair: White
Manitou Raven comes from around 1000BCE in a time that has been labelled the Obsidian Age. He is a native American from a tribe that would one day become the Apache tribe. Little is known of his early life or how he came to be one of the planet's most powerful mages. He met and fell in love with his wife after she set fire to his house and burned it to the ground. He was so impressed with her rebellious nature and defiance that he pursued her.
Manitou was later recruited by Rama Khan and Gamemnae, the rulers of Atlantis, to join a collection of heroes from around the world and from rival societies in forming a multicultural 'League of Ancients.' The purpose of the League was to combat a seven headed hydra that Gamemnae had foretold would come through time and destroy their world. Gamemnae had conjured this to serve her own ends as she knew that the JLA would defeat her plans of world conquest.
Manitou came to the 21st century to fulfil Gamemnae's wishes. Plaguing the JLA'ers dreams and attacking them with flocks of ravens, Manitou, along with Tezumak, tried to destroy the JLA. Luring them away by dissolving himself and Tezumak into leaves, Manitou cast a spell that returned him to his 1004BCE home where he could warn Gamemnae that the JLA had followed them back in time. During the ensuing battle with the JLA, Manitou learnt the truth of Gamemnae's deception.
Convincing the JLA to sacrifice themselves and commit their souls to him, Manitou escaped Gamemnae, who was planning on absorbing all the League of Ancients' souls into her body. Plotting with Aquaman, Manitou set about saving the JLA by returning to the 21st century and reanimating their bodies, enabling them to battle Gamemnae with the contingency JLA. Raven aided the JLA defeating Gamemnae by casting a containment spell around Atlantis whilst the contingency league defeated her. Manitou elected to remain in the 21st century with Dawn and was recommended for JLA membership by Jason Blood.
Manitou and Dawn immersed themselves in 21st century culture. Manitou lowered his age to be closer to Dawn's and the two went to research his history. He visited a reservation casino on his old tribe's land at a place called the 'ground of four fingers'.
Manitou was instrumental in helping the Martian Manhunter remove the curse of the Burning Martian from his sole. It was his magic that allowed himself, the Atom and Major Disaster to enter the spiritual plain where his soul was bound to the Burning Martian and convince him to fight the influence.
Manitou is an incredibly experienced and powerful magician. He wields a variety of different implements in conducting his magic. He possesses a dreamcatcher which keeps history and secrets that others forget. His medicine stick is unbreakable and is a manifestation of his spirit. His headdress sings with ancient knowledge. His hatchet will not pierce the skin of a good man. Manitou has shown an ability to cast spells that reanimate the dead, grow to enormous heights, transfer souls, travel to the soul plane, fire powerful mystic bolts, time travel, summon flocks of ravens and exhibit control over people's emotions.
APPEARANCES:
JLA #66-67, 70, 72-82, 84-90, 94-
Wonder Woman (2nd series) #188