Norbert C. Schwartz
Apr 5, 2008, 08:06 pm
<a href="http://www.comixfan.com/xfan/images/previews/marvel/0408/NEWEXILS004_col.jpg" target="_blank"><img src="http://www.comixfan.com/xfan/images/previews/marvel/0408/NEWEXILS004_colt.jpg " hspace=10 align=left alt="X-Men: Legacy #209"></a>Reviewer: Norbert Schwartz, Jantipa@gmail.com
Story Title: New Life, New Gambit!
“...different dimensions, same basic threats…”
Writer: Chris Claremont
Art: Tom Grummet
Inks: Scott Hanna
Colorist: Wilfredo Quintana
Letterer: Tom Orzechowski
Assistant Editor: Jordan D. Whiste
Editor: Mark Paniccia
Editor-in-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics (www.marvel.com)
I wanted to read a full arc of this series to be able to emit a solid opinion on Claremont’s new work. I admire Claremont's older work, I grew up reading his classic Uncanny X-Men stories, and I consider his literary skills of those times a standard to follow - and it is a very high standard. This last issue of New Eiles was better than the preceding, but still it lacks a bit.
Unlike his previous work in Exiles, Claremont seems now to be making experiments with more radical changes in the histories of the multiverse. A meteorite destroys half of the civilization in the sixties, instead of Professor X being evil. Bigger changes lead to bigger differences, and allow greater experimentation and diversity (and a lot of new characters). The ideas are good, and could lead to some good stories. I especially liked the changes in the solar system (Hera instead of the asteroid belt) and the planets terraformed by Stark. I could even say that I hope the Exiles visit this universe again.
But Claremont is still having problems with characterization in my opinion. He doesn't have the handle on most of the personalities (despite the fact that he created, at least in part, most of them) and their dialogue sometimes just feels strange. Take Sabretooth, for instance. I won't get into the unexplained adamantium skeleton he now sports… just take a moment to think of the life of this Sabretooth. He served as Apocalypse's general, murdered many humans, and eventually developed a moral concience and changed sides, joining Magneto's X-Men. At the end of his world, he died fighting… or so he thought. He was drafted to work for an interdimensional group of cutthroats (Weapon X) who murdered and maimed a lot of people to “enforce” the multiversal balance. His moral concience returned and he decided he didn't want a kid murdered. He stayed 20 years in that universe, helping a bunch of mutant kids to survive and teaching them. The kid turned out to be bad seed and Sabretooth killed him… And I'm skipping a lot of details… So with all that said, Claremont does present him with a lot of combat wisdom, but his moral character and attitude do not feel right for a person with his life experience.
And then there's this 'thing' between Sabretooth and Psylocke. I won't touch upon the age gap issue for long, given the fact that we are talking about universes where the (Marvel) law claims everything started seven (or nine) years ago… the famous sliding grid of time. And the fact that regardless of Creed's age (who probably is older than the 616 Wolverine) he has retarded aging and a healing factor. I can understand Sabretooth's feeling of attraction towards Psylocke, I can even suppose that he has reasons to flirt (though not very skillfully) with her. I just can’t figure out what must be happening in Betsy's head, considering that her own earth's Sabretooth mauled her at least twice, and once left her on the verge of death? And I suppose that's more traumatic than being assaulted and having your eyes poked out?
Morph has an easier history. Winnick made Morph a funny clown, a joker, but he had a lot of personality. He was almost the crying clown, the joker who jokes to hide his own tragedy. I agree that it´s not an easy character to write. Claremont tried in Exiles to follow the joking lead, and did it unsatisfactorily. Now he is trying to turn him into something else (which is not fully unjustified, given the Proteus presence…). Sometimes responsible and serious, sometimes irresponsibly riotous. And it does not feel like the 'Exiles Morph'.
And we know that This Rogue is not Our Rogue, she is different, at least in the powers she has evidenced, and in personality. Thankfully she is not whining all the time like the 616 Rogue, and she seems to have control of her absorption powers (if she has them). But her closed personality feels in some moments like a lack of development. I know Claremont likes to take his time with plots and characters, but in the world of the internet he needs to go a bit faster to keep the younger readers satisfied. The characters he created for the Exiles (Rogue, Mystique and Shadowcat) could be interesting, but if he drags the mysteries out for too long, they will lose the interest of the readers.
Claremont's dialogue doesn't feel natural a lot of the time, but it gets worse when he tries to sound cool and in vogue, like when voicing young characters. And sometimes the dialogue does not fit the character's personality (think of AoA Sabretooth saying: “We were so much in sync that the psychic shock of our punches hit her astral body with the force of physical blows” in issue 3).
And one of the most famous Claremontisms is still present: his loquacity, present both in his captions and in the dialogue balloons. The quantities of text he uses are more typical of other times (80's) and probably would be more useful with other, less capable, artists. Grummet's art is excellent, (well, maybe I could criticize the Exiles' uniform designs, but I am not sure they are totally his), and I don't feel that Claremont's descriptions are adequate for these times, or this artist. They stopped being 'necessary', and they are not likable for the younger audiences. This issue's ending also felt a bit rushed, but I suspect Claremont is planning to return to this universe later in the series, since he left a lot of plot points undeveloped.
He has been criticized for making the fantastic four an essential element of his stories. I think he is trying to make a point about the importance of the existence of the Fantastic Four (a concept that affects even Planetary over on Wildstorm). The existence of the first comic's family has strong consequences in the stability of the superhuman community (and I won't get into the argument of Marvel's Illuminati). Most of the universes Claremont has created in Exiles and New Exiles are dystopian because they lack the "proper" Fantastic Four.
As mentioned I like the art: crisp colors, nice compositions, clear depiction of the scenes. Grummet's drawings and Hanna's inks are also of an old style, but they do not lose any value because of that. He's been given a lot of characters to design, and has done it well. Curiously, it reminded me of the Gatherers, from the 90's Avengers, which were drawn by him too, and were an interdimensional band of heroes (kinda) in the 616 earth (perhaps they could recycle them?)
Claremont seems to be getting into a rhythm with this comic, and with its characters. I'm not into the infamous Claremont bashing, so I'm more interested in making the best possible objective evaluation of his work. I think that Claremont's actual work is not bad, as some on the internet claim it to be. I have read posts in several forums that go something like “I haven't read this issue, but I know stinks”. There is a negative attitude against his work, without objective reasoning to sustain it: and personally, I think that if Claremont's actual work was signed by another author, it would be evaluated differently. For instance, I personally do not find Brubaker's work on Uncanny X-Men to be better than Claremont's actual work on New Exiles. Perhaps Claremont's current work will always be compared to his older works, those that made him 'a star'. Nonetheless, I expect Claremont to keep getting better with his current work, both in New Exiles and the upcoming Genext.
So criticizing is very easy - being a critic while fundamenting the criticisms is not as easy. Being a writer or an artist, being in the spotlight and having your work evaluated by the general public is definitely not easy. I doubt that I would be able to write a comic, even a very bad one, and I admire and respect the work most writers and artists in the medium. However I expect to be given a certain level of quality in exchange of my hard-earned money. This is not the worst from Claremont, but very far from the best. Some things are good, some can be fixed, and hopefully Claremont may get a bit more editorial feedback, or assistance to help him with character development and dialogue.
RATING:
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Buy New Exiles at X-World comics and save! (http://x-worldcomics.com/yourvirtualstore/shopdisplayproducts.asp?id=2926&cat=NEW+EXILES)
Story Title: New Life, New Gambit!
“...different dimensions, same basic threats…”
Writer: Chris Claremont
Art: Tom Grummet
Inks: Scott Hanna
Colorist: Wilfredo Quintana
Letterer: Tom Orzechowski
Assistant Editor: Jordan D. Whiste
Editor: Mark Paniccia
Editor-in-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics (www.marvel.com)
I wanted to read a full arc of this series to be able to emit a solid opinion on Claremont’s new work. I admire Claremont's older work, I grew up reading his classic Uncanny X-Men stories, and I consider his literary skills of those times a standard to follow - and it is a very high standard. This last issue of New Eiles was better than the preceding, but still it lacks a bit.
Unlike his previous work in Exiles, Claremont seems now to be making experiments with more radical changes in the histories of the multiverse. A meteorite destroys half of the civilization in the sixties, instead of Professor X being evil. Bigger changes lead to bigger differences, and allow greater experimentation and diversity (and a lot of new characters). The ideas are good, and could lead to some good stories. I especially liked the changes in the solar system (Hera instead of the asteroid belt) and the planets terraformed by Stark. I could even say that I hope the Exiles visit this universe again.
But Claremont is still having problems with characterization in my opinion. He doesn't have the handle on most of the personalities (despite the fact that he created, at least in part, most of them) and their dialogue sometimes just feels strange. Take Sabretooth, for instance. I won't get into the unexplained adamantium skeleton he now sports… just take a moment to think of the life of this Sabretooth. He served as Apocalypse's general, murdered many humans, and eventually developed a moral concience and changed sides, joining Magneto's X-Men. At the end of his world, he died fighting… or so he thought. He was drafted to work for an interdimensional group of cutthroats (Weapon X) who murdered and maimed a lot of people to “enforce” the multiversal balance. His moral concience returned and he decided he didn't want a kid murdered. He stayed 20 years in that universe, helping a bunch of mutant kids to survive and teaching them. The kid turned out to be bad seed and Sabretooth killed him… And I'm skipping a lot of details… So with all that said, Claremont does present him with a lot of combat wisdom, but his moral character and attitude do not feel right for a person with his life experience.
And then there's this 'thing' between Sabretooth and Psylocke. I won't touch upon the age gap issue for long, given the fact that we are talking about universes where the (Marvel) law claims everything started seven (or nine) years ago… the famous sliding grid of time. And the fact that regardless of Creed's age (who probably is older than the 616 Wolverine) he has retarded aging and a healing factor. I can understand Sabretooth's feeling of attraction towards Psylocke, I can even suppose that he has reasons to flirt (though not very skillfully) with her. I just can’t figure out what must be happening in Betsy's head, considering that her own earth's Sabretooth mauled her at least twice, and once left her on the verge of death? And I suppose that's more traumatic than being assaulted and having your eyes poked out?
Morph has an easier history. Winnick made Morph a funny clown, a joker, but he had a lot of personality. He was almost the crying clown, the joker who jokes to hide his own tragedy. I agree that it´s not an easy character to write. Claremont tried in Exiles to follow the joking lead, and did it unsatisfactorily. Now he is trying to turn him into something else (which is not fully unjustified, given the Proteus presence…). Sometimes responsible and serious, sometimes irresponsibly riotous. And it does not feel like the 'Exiles Morph'.
And we know that This Rogue is not Our Rogue, she is different, at least in the powers she has evidenced, and in personality. Thankfully she is not whining all the time like the 616 Rogue, and she seems to have control of her absorption powers (if she has them). But her closed personality feels in some moments like a lack of development. I know Claremont likes to take his time with plots and characters, but in the world of the internet he needs to go a bit faster to keep the younger readers satisfied. The characters he created for the Exiles (Rogue, Mystique and Shadowcat) could be interesting, but if he drags the mysteries out for too long, they will lose the interest of the readers.
Claremont's dialogue doesn't feel natural a lot of the time, but it gets worse when he tries to sound cool and in vogue, like when voicing young characters. And sometimes the dialogue does not fit the character's personality (think of AoA Sabretooth saying: “We were so much in sync that the psychic shock of our punches hit her astral body with the force of physical blows” in issue 3).
And one of the most famous Claremontisms is still present: his loquacity, present both in his captions and in the dialogue balloons. The quantities of text he uses are more typical of other times (80's) and probably would be more useful with other, less capable, artists. Grummet's art is excellent, (well, maybe I could criticize the Exiles' uniform designs, but I am not sure they are totally his), and I don't feel that Claremont's descriptions are adequate for these times, or this artist. They stopped being 'necessary', and they are not likable for the younger audiences. This issue's ending also felt a bit rushed, but I suspect Claremont is planning to return to this universe later in the series, since he left a lot of plot points undeveloped.
He has been criticized for making the fantastic four an essential element of his stories. I think he is trying to make a point about the importance of the existence of the Fantastic Four (a concept that affects even Planetary over on Wildstorm). The existence of the first comic's family has strong consequences in the stability of the superhuman community (and I won't get into the argument of Marvel's Illuminati). Most of the universes Claremont has created in Exiles and New Exiles are dystopian because they lack the "proper" Fantastic Four.
As mentioned I like the art: crisp colors, nice compositions, clear depiction of the scenes. Grummet's drawings and Hanna's inks are also of an old style, but they do not lose any value because of that. He's been given a lot of characters to design, and has done it well. Curiously, it reminded me of the Gatherers, from the 90's Avengers, which were drawn by him too, and were an interdimensional band of heroes (kinda) in the 616 earth (perhaps they could recycle them?)
Claremont seems to be getting into a rhythm with this comic, and with its characters. I'm not into the infamous Claremont bashing, so I'm more interested in making the best possible objective evaluation of his work. I think that Claremont's actual work is not bad, as some on the internet claim it to be. I have read posts in several forums that go something like “I haven't read this issue, but I know stinks”. There is a negative attitude against his work, without objective reasoning to sustain it: and personally, I think that if Claremont's actual work was signed by another author, it would be evaluated differently. For instance, I personally do not find Brubaker's work on Uncanny X-Men to be better than Claremont's actual work on New Exiles. Perhaps Claremont's current work will always be compared to his older works, those that made him 'a star'. Nonetheless, I expect Claremont to keep getting better with his current work, both in New Exiles and the upcoming Genext.
So criticizing is very easy - being a critic while fundamenting the criticisms is not as easy. Being a writer or an artist, being in the spotlight and having your work evaluated by the general public is definitely not easy. I doubt that I would be able to write a comic, even a very bad one, and I admire and respect the work most writers and artists in the medium. However I expect to be given a certain level of quality in exchange of my hard-earned money. This is not the worst from Claremont, but very far from the best. Some things are good, some can be fixed, and hopefully Claremont may get a bit more editorial feedback, or assistance to help him with character development and dialogue.
RATING:
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Buy New Exiles at X-World comics and save! (http://x-worldcomics.com/yourvirtualstore/shopdisplayproducts.asp?id=2926&cat=NEW+EXILES)