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View Full Version : MARVEL HEROCLIX: INFINITY CHALLENGE CMG REVIEW


Eric J. Moreels
May 3, 2002, 01:52 pm
<a href="http://x-mencomics.com/xfan/images/games/MarvelHeroClix_logo.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/MarvelHeroClix_logot.jpg" align=left alt="Marvel HeroClix: Infinity Challenge CMG logo"></a>After much anticipation, WizKids' new Marvel HeroClix: Infinity Challenge Collectable Miniature Game has finally arrived. And the verdict? It's an easy to learn and fun to play game that features a multitude of vibrant and colorful figures that can be used in an endless variety of scenarios!

<a href="http://x-mencomics.com/xfan/images/games/TopDownSPidey1.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/TopDownSPidey1t.jpg" align=right alt="Spider-Man combat dial close-up"></a>For those not familiar with what a CMG is, like its predecessor in Mage Knight, HeroClix is a set of pre-assembled, pre-painted, collectable miniature figures that are used to play a game with characters from the Marvel Comics universe. Unlike traditional miniature games, there are no charts or tables to refer to. Everything from name, point value, and various ability ratings and super-powers pertaining to each miniature can be found on a clickable combat dial on its base.

Taking a close look at the figures to begin with, and there are a total of 150 characters in the inaugural release for HeroClix, but only actually 50 distinct characters. 46 of those 50 characters are available in three experience levels - rookie, experienced, and veteran - which are denoted by a colored ring around the top of the figures' base. Yellow denotes a rookie figure, blue is for experienced, and veteran characters are red.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_thanos_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_thanos_01t.jpg" align=right alt="Unique Thanos figure preview"></a>There are also twelve unique figures, denoted by a silver ring around the figures' base top, of which most have sculpts that differ from the other experience levels. Four of the twelve - Vision, Quasar, Nightmare, and Thanos - are truly unique figures for which there are no other experience versions available in the game, making them especially sought after by collectors and players alike.

The sculpts of the figures, for the most part, do a terrific job in capturing the individual characters that they represent. For example, the Spider-Man figure has the web-slinging hero in a true Spidey pose, firing his web-shooters at his foes. Quicksilver is captured in a sprinting pose, whilst Wolverine lunges forward with his claws unsheathed. From those figures that X-Fan has seen, no two individual characters have the same pose. The sculpts of the unique figures are especially good. The Unique Wolverine wields a Katana in one hand, whilst the Unique Professor X sits in his Shi'ar hoverchair (as opposed to his conventional wheelchair). Of all the figure sculpts in the game, Spider-Man, the Hulk, Hobgoblin, Doctor Strange, and Thanos are easily the most impressive.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_blade_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_blade_01t.jpg" align=right alt="Veteran Blade figure preview"></a>Unfortunately, with such distinctive characters there are bound to be a few flaws. The sculpts of the Blade and Juggernaut figures has them with one leg raised, but this presents a problem as the figures only have one foot on their base which makes them very flimsy and easy to snap off when it comes to turning the combat dial. Reports of broken figures or mis-matched characters and bases have been reported, but thankfully WizKids have a Replacement Policy in effect (which you can learn about by clicking here (http://www.wizkidsgames.com/article.htm?cid=34155#replacement)).

On to the game proper, and as mentioned above it is quite easy to learn. Rather than read through the rulebook in its entirety beforehand, it's best to launch straight into a game and follow the rules as you play. This method provides for better absorption of the rules of the game depending on the various situations encountered. After your first game, you should have a good grip of the basics and be ready to try out some different team combinations or even try your hand at some of the scenarios provided.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_hulk_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_hulk_01t.jpg" align=right alt="Rookie Hulk figure preview"></a>Building a team is made easy thanks to each character having a point value located on the rear of the combat dial. Characters with a low point value are often weaker than those with a higher one. For example, a rookie S.H.I.E.L.D. Medic has a mere point value of 12, whereas a veteran Hulk has a hefty point value of 147! Typically a 100 point game will be played, meaning you can only have a total point value of figures in your team that is less than 100. The total point number of a game also determines how many actions you get per turn; for every 100 points you get 1 action. 100 point games are good for learning the ropes, but its the 200+ point games where the fun really begins!

Moving your characters around the provided maps couldn't be easier. A character's range determines how many squares they can move in a single turn. Characters can also change flight modes (from hovering to soaring or vice versa), climb up onto elevated terrain such as buildings, hide behind hindering terrain such as trees or desks, and, depending on your character's powers and abilities, some can move at super-speed, leap, climb, phase, or even move about stealthily.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_rogue_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_rogue_01t.jpg" align=right alt="Soaring Experienced Rogue figure preview"></a>HeroClix introduces a great new feature for CMGs with the flight level indicator, which is a clear plastic stand with a moveable indicator on it to show whether a character is hovering (lowest level) or soaring (highest level). The figure comes separate from the base, but easily plugs into a slot at the top of the indicator. Of all the characters with flight indicators that X-Fan has seen, only one - a rookie Rogue - had a faulty flight indicator that was slightly bent and thus made changing the indicator level difficult. A minor niggle, but something to be aware of.

Combat in HeroClix is also very simple - just add your character's attack rating to the result of a roll of two dice, and compare that to your opponent character's defense. If your total attack score is equal to or greater than the defense, you hit. If its less, you miss. Characters can also use ranged attacks to hit enemies at a distance, and some characters can even multiple foes with the one attack. Various powers and abilities can alter the outcome of attacks, as can certain dice rolls such as doubles, which causes a knockback effect that can damage a character even more if they are knocked into a wall or tree.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_wolverine_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_wolverine_01t.jpg" align=right alt="Experienced Wolverine figure preview"></a>The vast array of super-powers prevalent in the Marvel Universe might seem a daunting challenge to recreate in game form, but WizKids have done an admirable job via the Powers and Abilities reference card. For each of the major attributes that a character possesses (speed, attack, defense, and damage) there are seven different colored abilities for each. A quick look at a figure's combat dial reveals what powers they have at a given point in the game, and a quick check of the reference card tells you exactly what that power does. For example, yellow speed is phasing ability, which allows the character to instantly move to anywhere within range on the battlefield. Green defense means the character has an energy shield or deflection ability that gives them +2 against ranged attacks. Play a character often enough, and you'll soon find that you don't even need co check the reference card as you'll be intimately familiar with the different colored powers.

As a game progresses, characters may lose a particular power or ability as they are injured, but may gain others to replace them. With that in mind, it is crucial to click through a character's combat dial before selecting your team members to see all the powers and abilities that may arise from using them in a game. Some characters also have team affiliations, such as the Avengers, the X-Men, or the Sinister Syndicate. Team affiliations bestow extra bonuses, such as free movement, healing, or increasing the attack rating of teammates.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_jeangrey_01.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_jeangrey_01t.jpg" align=right alt="Experienced Jean Grey figure preview"></a>Another aspect of the game are objects that characters can pick up and throw (or manipulate via telekinesis). Sadly, though, having these items as simply cardboard tokens does take away a little from the realism aspect of the game. Thankfully, however, WizKids are aware of this and are soon to release Adventure Packs that contain actual 3D objects that you can use instead of tokens. It's also worthy to note that you can also subsitute objects of your own, such as Matchbox cars, plastic fences from toy animal packs, and the like. (It also helps when you have a wife who is very much into arts and crafts and is willing to make 3D objects for you! :) )

On the whole, the rules are very concise and do a good job at covering just about any situation that may arise with fairly simple explanations. However, some of the rules do seem quite inappropriate for a game involving super heroes and villains, such as soaring characters not being able to attack characters on the ground, even though grounded characters can shoot at soaring characters. A very odd decision, especially considering the game includes Spider-Man and his arch-enemy, the pumpkin bomb-throwing Hobgoblin. Also odd is the rule that a character cannot make a ranged attack against another character if their bases are in contact with each other (ie, in adjacent squares). Considering that the character you might want to take a shot at is soaring, even if your character is in base contact with the soaring character there should still be a provision for being able to take the shot.

Of course, this is a very simplified description of the game's rules. There are several other details which will appeal to both miniature game and comic book fans alike, such as arch-enemies, critical hits and misses, healing, pushing, breaking away, and more.

<a href="http://x-mencomics.com/xfan/images/games/heroclix_sentinel.jpg" target="_blank"><img src="http://x-mencomics.com/xfan/images/games/heroclix_sentinel-t.jpg" align=right alt="Sentinel figure preview"></a>Overall, Marvel HeroClix: Infinity Challenge is an excellent game that features great-looking characters, rules that are easy to learn, and gameplay that is limited only by the player's imagination. WizKids are definitely onto another winner, and with giant-size figures (such as the 6 5/8" Sentinel figure due out in June), extra maps and scenarios, a first expansion due out later this year, and compatability with the upcoming DC HeroClix: Hypertime game, things can only get better!

strangerx
May 4, 2002, 04:16 am
Nice review X-Fan, I still haven't been able to get this game yet, but I just got my paycheck and should be getting it shortly.

I can't wait.

Eric J. Moreels
May 4, 2002, 10:09 am
As I said above, it's a great game. Just spent the entire day today demonstrating the game at my local comic shop to many interested people, several of whom went into the shop, bought starters, and came out to play!

Rufus
May 5, 2002, 05:07 am
I haven't really gotten to play much this weekend, but the few games I have played were awhole lot of fun. Only really 2 complaints...

1) is as you mentioned a few characters seem fragilely on the base either cause they only got 1 grounded leg or they have thin legs/ankles...longevity of the little fellow may be a problem...although i've noticed spining the wheel (use thumb in the window) would solve this on those guys.

2) Map...while it's a great map layout (least I think so) it just won't stay flat! had to wait down the corners and center edges.

Obviously neither of these directly have to do with the gameplay (well...sliding objects do to map creases can). Gameplay is quick, and actually represents the characters pretty well. One of the more interesting games I played was a 600 point game (just to see what it was like with so many guys). Game lasted about 3 hours or so...very chaotic (was the mall map so things were extremely cluttered). As it was one of our first games we were making several mistakes as to be expected.

Teams were:

Xavier
Rogue
Cyclops
Jean
Wolvesbane
Wasp
Hercules
Captain America
Juggernaut (don't ask)

VS.

Magneto
Ultron
Kingpin
Bullseye
Blizzard
Sabertooth
Constrictor
Controller
Hyde
Puppetmaster
Boomerang
Pyro
A Skrull

My villains won eventually thanks to my strategic use of double mind control (...is that allowed...can i use controller to make rogue move, and then same turn use puppet master to use her again? was effective for keeping characters out of the game and doing 1 click of damage at the time).

Pretty much the game begun with a bottlenecking of the main room with the "brutes"...walls of ranged guys and extra's formed rear lines. Needless to say the beginning was just a fist fight...which my friend actually won in my oppinion...he took out my ultron, and pyro...I got his hercules (so it wasn't a total slaughter). After space freed up, controller stole rogue and moved her behind my backlines where she was effectively rendered out of the game by puppet master, controller, constrictor, eventually to be destroyed by magneto.

After that Sabertooth, Hyde, Wolfsbane and Captain America reclogged the "brutenecked" area. Juggernaut was the biggest problem for me...he was a beast...I couldn't hurt him physically (least not easily) and mind control doesn't affect him. I used Blizzard to keep him caged, and boomerang incapitate him a few times...until he was knocked out by Cyclops...who would have been my biggest problem...until I realized he was a very nice ally (and controller's best friend, after cyclops blasted puppet master out of the game).

Eventaully I realized that blizzard could do some serious damage and so I released juggernaut and pulse waved...not sure if i did it right...if so it's wicked. Anyone not behind blocked terrain in a 4 sqaure radius that did not have enough defense took a damage (including my own guys...only a few though). It really softened up some of the weaker guys for me. Blizzard was finally taken out by the juggernaut...he had has is revenge for his icy imprisonment.

By the time this happened Juggernaut and wasp were all that was left on the opposing team. While I still had a fully charged Magneto, as well as Hyde (holding a dumpster :P), constrictor, controller and bullseye. Wasp is annoying...19 def is hard to punch a whole in...so I didn't...instead I waited for her to move and then controller would "push" her (and incapacitate Jughead for me too :P). Her def finally dropped low enough for Magneto and Bullseye to blast her out of the sky...leaving only Juggernaut a half beaten Juggernaut to deal with (dumpster from hyde hurt him fairly badly...especially since I got double 12's ...someone flew back 5 spaces :) . Still Invulnerable, but only for another click. Luck shined on me again that turn and constrictor managed to snare the Jug. Controller, Magneto and Bullseye still could do nothing so they waited patiently. Next turn Hyde smacked him back for another point of damage...Inv was gone...now it was merely toughness. With evil smirks on their faces Magneto and Bullseye fired away.

Juggernaut fell...

Magneto, Bullseye, Constrictor, Hyde, and Controller walked away victorious.

Reason I think I won was because I was able to keep his guys imobile and out of action (unless he wanted to push...which he sometimes did...and ended up hurting him badly). I did this through Barriers, Mindcontrol and Incapacitate. Mind Control also allowed me to turn his own guys against him. He had some Mind control of his own...but he held Xavier back for the most part (did finish off Sabertooth with Xavier though). His mistake with Xavier though was he pushed him to finish sabertooth off ( with a brainwashed Hyde). This took off his defend...after that him and Jean were sitting ducks and fell quickly. He also didn't make proper use of wasp...she was stuck on the outside most of the game and didn't get to enter the fray until I had already had the upper hand.

Needless to say...from my ramblings, I enjoy this game alot.

Tom 2TUM Toner
May 5, 2002, 07:04 am
i LOVE Heroclix, very fun :) I enjoy it thourghly. But, i dislike the generic map i'm afraid. SO, i'm gonna go build my own map :) Got guys that do it for Warhammer 40K, so i'm gonna do it for HC.

And yeah, i hate how flimsly some of the characters are. But, i love one rule in life. Superglow will fix anything ;) Slap a little dap under the foot that came off...good as new :)

I hear Rogue is one of the best charactsrs to play. Something about her not haveing to push to do 2 actions. Thats totally cool, i want a Rogue now :) That, and i hear she can absorbe as well, which rocks :) Gotta find my Rogue figure now ;)

Eric J. Moreels
May 5, 2002, 08:10 am
One of the most fun games I had today went as follows:

My Team:

Daredevil (vet), Blizzard (vet), Skrull Warrior (vet), Hydra Medic (rookie), Quicksilver (experienced), Wolverine (rookie) - 200 points exactly

Opponents Team:

Constrictor (vet), Elektra (vet), Bullseye (vet), SHIELD Medic (vet), Wolfsbane (vet), Henchman (exp) - 200 points exactly

My opponent went first and immediately passed, waiting for me to advance. However, I passed as well ;) Realizing we could be at that all day, my opponent started advancing, bringing Bullseye and Constrictor forward a few squares. I sent Quicksilver running up to sit behind a parked car (one of my son's Matchbox cars) whilst Blizzard advanced and attacked with a running shot, hitting Bullseye.

A quick fix from his SHIELD Medic and Bullseye was back up to full strength! We went back and forth like this for a time with Blizzard putting up barriers to block Bullseye's devastating ranged attacks whilst Wolverine and Quicksilver got in close to Elektra, the SHIELD Medic, Wolfsbane, and the Henchman.

One quick flurry from Quicksilver later and the SHIELD Medic was KO'ed. Wolverine crippled Elektra but eventually succumbed to the combined efforts of Elektra, Constrictor, and Wolfsbane. Quicksilver then took out the Henchman but fell to Elektra. The Constrictor and Bullseye made short work of the Skrull Warrior who was hiding behind an Ice Cream Van and only managed to fool the Constrictor once - must have shape-shifted into a little girl buying ice cream! ;) :p

Blizzard and Daredevil managed to take care of Bullseye and Constrictor whilst Wolfsbane easily dealt with the Hydra Medic. That left just Wolfsbane and a very wounded Elektra against a slightly wounded Blizzard and Daredevil. The fight didn't last much longer, as Blizzard's running shot made short work of Wolfsbane and, thanks to Daredevil's high defense, Elektra surrendered soon after!

A great game, and not an uber-character or flier in sight!

(And cool, this was my 2000th post! :D )

Brian Wilkinson
May 5, 2002, 07:33 pm
very good review as well which is why I don't like it.


sigh... I don't have the money for this game! oh well, maybe I'll luck out at Philly and score a few cool things to take home!

skankinwolvie
May 6, 2002, 12:44 am
This game is great! But it's so damn expensive! Could they not at least give us a couple more characters for our money?!!?

Tom 2TUM Toner
May 6, 2002, 01:32 am
Originally posted by X-Fan
The fight didn't last much longer, as Blizzard's running shot

I hear ya Eric. I ALWAYS have Bilzzard an Cyc on my team cause of their running shot attack :) Love them. One thing i hate about the medic is that after 3 hits, she's gone :(

strangerx
May 6, 2002, 03:26 am
Not only is Running shot a great way to move up and attack, but if you have a Cyke figure than you also get his Ranged Combat Expert bonus ability which makes him a very powerful player. Oh yeah, his long range also helps out.

I really love this game.

udon-eko
May 7, 2002, 05:59 pm
this game is great! and did you guys know... that we did the packaging art for them?
Its Eric Vedder (Deadpool) and Shane Law (Taskmaster/Battle of the Planets) who prrovided the art for the boxes & the inserts (except the Spiderman booster).

skankinwolvie
May 7, 2002, 08:01 pm
Originally posted by udon-eko
this game is great! and did you guys know... that we did the packaging art for them?
Its Eric Vedder (Deadpool) and Shane Law (Taskmaster/Battle of the Planets) who prrovided the art for the boxes & the inserts (except the Spiderman booster).

Tell him (and whoever else was working on it too) thanks, the art was great!

Eric J. Moreels
May 8, 2002, 03:09 pm
Originally posted by udon-eko
this game is great! and did you guys know... that we did the packaging art for them?

Yep, right there on the Credits page of the rulebook!

ILLUSTRATION: Eric Vedder & Shane Law of UDON (courtesy of Marvel)

Great work guys! Nice to see my favorite collective of artists involved with my favorite game! :D

Eric J. Moreels
May 8, 2002, 03:13 pm
Originally posted by skankinwolvie
This game is great! But it's so damn expensive! Could they not at least give us a couple more characters for our money?!!?

150 figures in total with 50 different characters featured isn't enough for you?

And I think the price is extremely reasonable for what you get, especially when compared to other miniatures games like Warhammer!

skankinwolvie
May 12, 2002, 08:24 pm
Originally posted by X-Fan


150 figures in total with 50 different characters featured isn't enough for you?

And I think the price is extremely reasonable for what you get, especially when compared to other miniatures games like Warhammer!

I meant more along the lines of 5 characters a pack, but I see yor point. One of the reasons I stopped playing Warhammer was because it left me broke.

Eric J. Moreels
Jun 28, 2002, 03:37 am
Just a quick note to look for a review of the HeroClix Sentinel online here at X-Fan later today or tomorrow. I'm writing it up as I type this!